The networking foundation connects an original-game worker and two original clients. Each player controls a distinct actor in the prepared Creature scene.

Recorded trials cover original movement and jumping, fresh scene state after reconnecting, and refusal of incompatible protocol messages. Join and Rejoin in the Windows launcher preserve the same player identity.

This establishes a real shared scene. A complete Internet setup flow, broader gameplay, and release packaging remain future work.

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The same result. No extra reward.