In the prepared Creature world, the second player now earns the original game’s reward for a successful social interaction. Their First DNA tutorial appears on their own client while the other player can keep playing. Its completion and the earned progress survive an original save and reload.

A repeat test caught a separate problem: completing the species objective still gave its extra reward to the first player. The correction follows the original relationship change into that later callback. In the recorded repeat, the second player received 10 DNA for the interaction and 25 for completing the objective; the first player’s balance stayed unchanged.

A fresh original-game load restored the tested balances without granting the rewards again. These are steps towards normal Creature gameplay. Social controls still use development tools, and separate species, independent objectives and the remaining Creature requirements are still being implemented and tested.

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