The latest original-game tests put two prepared Creature locations in the same universe. Each location continued its own simulation. A player travelled to the other location, interacted there, and returned with the current state intact.
The tests also saved both locations, published the shared checkpoint, restarted the world, and reconnected the players. A recorded set of 36 worker-fault cases explored interruptions around travel and cleanup, with recovery checked in the original game.
This is a foundation for players taking independent paths and meeting again. The next work is normal Creature gameplay coverage. Travel still relies on development tools; this is not the public hosting experience.
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